DXVK 2.7 has been released, delivering major updates to this translation layer that enables Direct3D 8, 9, 10, and 11 games and applications to run on the Vulkan API. DXVK is a key component of Valve’s Steam Play (Proton) technology that allows Windows games to operate on Linux systems.
This version introduces significant changes to the binding model by overhauling the descriptor management code. The modernization reduces CPU overhead, improving performance in CPU-bound titles such as Final Fantasy XIV, God of War, Metaphor: ReFantazio, and Watch Dogs 2.
DXVK 2.7 also activates memory defragmentation by default on newer Intel GPUs, specifically the Arc B-Series “Battlemage” discrete graphics and Intel integrated Lunar Lake GPUs.
Additional updates include support for planar video output views, automatic zero-initialization of all variables and group-shared memory in D3D11 shaders, various optimizations, and game-specific fixes.
For downloads and detailed information, visit the DXVK 2.7 GitHub page.