DXVK 2.7 Released with Performance and Intel GPU Improvements

DXVK 2.7 Released with Performance and Intel GPU Improvements

21 views

DXVK 2.7 is now available, delivering significant updates to the translation layer that enables Direct3D 8/9/10/11 games to run on the Vulkan API. This software is a key component of Valve’s Steam Play (Proton) for running Windows games on Linux.

The new release features a rewritten descriptor management system, reducing CPU overhead and boosting performance in CPU-bound titles such as Final Fantasy XIV, God of War, Metaphor: ReFantazio, and Watch Dogs 2.

Memory defragmentation is now enabled by default on newer Intel GPUs, including the Arc B-Series “Battlemage” discrete graphics and Lunar Lake integrated GPUs. Additional improvements include support for planar video output views and default zero-initialization of all variables and group-shared memory in D3D11 shaders.

The update also incorporates various optimizations and game-specific fixes. For downloads and further information, visit the DXVK GitHub page.