DXVK 2.7 Released with Performance Enhancements and Improved Intel GPU Support

DXVK 2.7 Released with Performance Enhancements and Improved Intel GPU Support

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DXVK 2.7, a key translation layer that enables Direct3D 8/9/10/11 games to run on the Vulkan API, has been released. This update is important for Valve’s Steam Play (Proton) software, which allows Windows games to run on Linux.

The release includes a rewritten and modernized descriptor management system that reduces CPU overhead, potentially improving performance in CPU-intensive games such as Final Fantasy XIV, God of War, Metaphor: ReFantazio, and Watch Dogs 2.

Memory defragmentation is now enabled by default on newer Intel GPUs, including the Arc B-Series “Battlemage” discrete graphics and integrated Lunar Lake GPUs. Additional enhancements in DXVK 2.7 include support for planar video output views and default zero-initialization of D3D11 shader variables and group-shared memory.

The update also contains various optimizations and game-specific workarounds. For more details and downloads, visit the official GitHub page.